Friday, November 20, 2009

29 Questions




1. If I WENT TO A BOOKSTORE AND ASKED THE SALESWOMAN, "WHERE'S THE SELF- HELP
SECTION?" WOULD IT DEFEAT THE PURPOSE?

2. WHAT IF THERE WERE NO HYPOTHETICAL QUESTIONS?

3. IF A DEAF CHILD SIGNS SWEAR WORDS, DOES HIS MOTHER WASH HIS HANDS WITH
SOAP?

4. IF SOMEONE WITH MULTIPLE PERSONALITIES THREATENS TO KILL HIMSELF, IS IT
CONSIDERED A HOSTAGE SITUATION?

5. IS THERE ANOTHER WORD FOR SYNONYM?

6. WHERE DO FOREST RANGERS GO TO "GET AWAY FROM IT ALL?"

7.WHAT DO YOU DO WHEN YOU SEE AN ENDANGERED ANIMAL EATING AN ENDANGERED
PLANT?

8. IF A PARSLEY FARMER IS SUED, CAN THEY GARNISH HIS WAGES?

9. WOULD A FLY WITHOUT WINGS BE CALLED A WALK?

10. WHY DO THEY LOCK PETROL STATION BATHROOMS? ARE THEY AFRAID SOMEONE WILL
CLEAN THEM?

11. IF A TURTLE DOESN'T HAVE A SHELL, IS HE HOMELESS OR NAKED?

12. CAN VEGETARIANS EAT ANIMAL CRACKERS?

13. IF THE POLICE ARREST A MIME, DO THEY TELL HIM HE HAS THE RIGHT TO
REMAIN SILENT?

14. WHY DO THEY PUT BRAILLE ON THE DRIVE-THROUGH BANK MACHINES?

15. HOW DO THEY GET DEER TO CROSS THE ROAD ONLY AT THOSE YELLOW ROAD
SIGNS?

16. WHAT WAS THE BEST THING BEFORE SLICED BREAD?

17. ONE NICE THING ABOUT EGOTISTS: THEY DON'T TALK ABOUT OTHER PEOPLE.

18. DOES THE LITTLE MERMAID WEAR AN ALGEBRA?

19. HOW IS IT POSSIBLE TO HAVE A CIVIL WAR?

20. IF ONE SYNCHRONIZED SWIMMER DROWNS, DO THE REST DROWN TOO?

21. IF YOU ATE BOTH PASTA AND ANTIPASTO, WOULD YOU STILL BE HUNGRY?

22. IF YOU TRY TO FAIL, AND SUCCEED, WHICH HAVE YOU DONE?

23. WHOSE CRUEL IDEA WAS IT FOR THE WORD 'LISP' TO HAVE 'S' IN IT?

24. WHY ARE HEMORRHOIDS CALLED "HEMORRHOIDS" INSTEAD OF "ASSTEROIDS"?

25. WHY IS IT CALLED TOURIST SEASON IF WE CAN'T SHOOT AT THEM?

26. WHY IS THERE AN EXPIRATION DATE ON SOUR CREAM?

27. IF YOU SPIN AN ORIENTAL PERSON IN A CIRCLE THREE TIMES, DO THEY BECOME
DISORIENTED?

29. CAN AN ATHEIST GET INSURANCE AGAINST ACTS OF GOD?

Thursday, November 19, 2009

Where should I eat?

Wednesday, November 18, 2009

The Funniest Words


Abibliophobia The fear of running out of reading material.
Absquatulate To leave or abscond with something.
Allegator Some who alleges.
Anencephalous Lacking a brain.
Argle-bargle A loud row or quarrel.
Batrachomyomachy Making a mountain out of a molehill.
Billingsgate Loud, raucous profanity.
Bloviate To speak pompously or brag.
Blunderbuss A gun with a flared muzzle or disorganized activity.
Borborygm A rumbling of the stomach.
Boustrophedon A back and forth pattern.
Bowyang A strap that holds the pants legs in place.
Brouhaha An uproar.
Bumbershoot An umbrella.
Callipygian Having an attractive rear end or nice buns.
Canoodle To hug and kiss.
Cantankerous Testy, grumpy.
Catercornered Diagonal(ly).
Cockalorum A small, haughty man.
Cockamamie Absurd, outlandish.
Codswallop Nonsense, balderdash.
Collop A slice of meat or fold of flab.
Collywobbles Butterflies in the stomach.
Comeuppance Just reward, just deserts.
Crapulence Discomfort from eating or drinking too much.
Crudivore An eater of raw food.
Discombobulate To confuse.
Donnybrook An melee, a riot.
Doozy Something really great.
Dudgeon A bad mood, a huff.
Ecdysiast An exotic dancer, a stripper.
Eructation A burp, belch.
Fard Face-paint, makeup.
Fartlek An athletic training regime.
Fatuous Unconsciously foolish.
Filibuster Refusal to give up the floor in a debate to prevent a vote.
Firkin A quarter barrel or small cask.
Flibbertigibbet Nonsense, balderdash.
Flummox To exasperate.
Folderol Nonsense.
Formication The sense of ants crawling on your skin.
Fuddy-duddy An old-fashioned, mild-mannered person.
Furbelow A fringe or ruffle.
Furphy A portable water-container.
Gaberlunzie A wandering beggar.
Gardyloo! A warning shouted before throwing water from above.
Gastromancy Telling fortune from the rumblings of the stomach.
Gazump To buy something already promised to someone else.
Gobbledygook Nonsense, balderdash.
Gobemouche A highly gullible person.
Godwottery Nonsense, balderdash.
Gongoozle To stare at, kibitz.
Gonzo Far-out journalism.
Goombah An older friend who protects you.
Hemidemisemiquaver A musical timing of 1/64.
Hobbledehoy An awkward or ill-mannered young boy.
Hocus-pocus Deceitful sleight of hand.
Hoosegow A jail or prison.
Hootenanny A country or folk music get-together.
Jackanapes A rapscallion, hooligan.
Kerfuffle Nonsense, balderdash.
Klutz An awkward, stupid person.
La-di-da An interjection indicating that something is pretentious.
Lagopodous Like a rabbit's foot.
Lickety-split As fast as possible.
Lickspittle A servile person, a toady.
Logorrhea Loquaciousness, talkativeness.
Lollygag To move slowly, fall behind.
Malarkey Nonsense, balderdash.
Mollycoddle To treat too leniently.
Mugwump An independent politician who does not follow any party.
Mumpsimus An outdated and unreasonable position on an issue.
Namby-pamby Weak, with no backbone.
Nincompoop A foolish person.
Oocephalus An egghead.
Ornery Mean, nasty, grumpy.
Pandiculation A full body stretch.
Panjandrum Someone who thinks himself high and mighty.
Pettifogger A person who tries to befuddle others with his speech.
Pratfall fall on one's rear.
Quean A disreputable woman.
Rambunctious Aggressive, hard to control.
Ranivorous Frog-eating
Rigmarole Nonsense, unnecessary complexity.
Sialoquent Spitting while speaking.
Skedaddle To hurry somewhere.
Skullduggery No good, underhanded dealing.
Slangwhanger A loud abusive speaker or obnoxious writer.
Smellfungus A perpetual pessimist.
Snickersnee A long knife.
Snollygoster A person who can't be trusted.
Snool A servile person.
Tatterdemalion A child in rags.
Troglodyte Someone or something that lives in a cave.
Turdiform Having the form of a lark.
Unremacadamized Having not been repaved with macadam.
Vomitory An exit or outlet.
Wabbit Exhausted, tired, worn out.
Widdershins In a contrary or counterclockwise direction.
Yahoo A rube, a country bumpkin.

Dr. Goodword's (Robert Beard's) The 100 Funniest Words in English contains the 100 funniest words in the English Language. There are easily 1000 funny words in English (maybe more depending on how you measure funniness) but he thinks this book contains the best selection based on all the measurements of humor discussed in the book.

You can buy his book online: Dr. Goodword's (Robert Beard's) The 100 Funniest Words in English. Check it out! http://www.amazon.com/100-Funniest-Words-English/dp/0615267041/ref=sr_1_1?ie=UTF8&s=books&qid=1234220044&sr=8-1

Tuesday, November 10, 2009

Gay Marriage Debate Flow Chart

Sunday, November 1, 2009

November: Whacko & Crazy Fun all Month Long!


November - Day
November 1 & 2 - All Saints’ (Souls) Day (Christian)
November 1 & 2: Day of the Dead - Dia de los Muertos
November 1 - Daylight Saving Time ends
November 3 - Sandwich Day
November 3 – Culture Day (Japan)
November 4 – National Unity Day (Russia)
November 5 - Bonfire Night / Guy Fawkes Day (United Kingdom)
November 6 - International Day for Preventing the Exploitation of the Environment in War and Armed Conflict
November 10 - Marine Corps Birthday (USA)
November 11 - Veterans Day (USA)
November 11 - Remembrance Day (France, Canada)
November 11 – Poland’s Independence Day (Poland)
November 13 – Guru Nanak’s Birthday (India)
November 14 - World Diabetes Day
November 15 - World Day of Remembrance for Road Traffic Victims
November 15 – King’s Birthday (Belgium)
November 15 - America Recycles Day (USA)
November 15 - Republic Day (Brazil)
November 16 - International Day for Tolerance
November 17 - Freedom & Democracy Day (Czech Republic)
November 18 - Mickey Mouse's Birthday (USA)
November 19 - US Marine Corps Day (USA)
November 19 – Great American Smoke-out (USA
November 20 - Africa Industrialization Day (Africa)
November 20 – Universal Children's Day
November 20 – Revolution’s Day (Mexico)
November 21 - World Television Day
November 22 - John F. Kennedy's Assassination (USA)
November 22 - National Stop the Violence Day (USA)
November 24 - Labour Thanksgiving Day (Japan)
November 25 - International Day for the Elimination of Violence against Women
November 26 - Thanksgiving Day (USA)
November 27 - Black Friday (USA)
November 27 – Eid al-Adha / Feast of the Sacrifice (Islamic)
November 29 - First Sunday Advent (Christian)
November 29 - International Day of Solidarity with the Palestinian People
November 30 – Bonifacio Day (Philippines)
November 30 - St. Andrew's Day (United Kingdom)

November is:
• Adoption Awareness Month (National)
o For information and The History of National Adoption Month, see the North American Council for Adoption Website: www.adoptioncouncil.org
o National Adoption Day Web site: www.nationaladoptionday.org
• Alzheimer's Disease Month (National, US)
o Alzheimer's Association official Web site: www.alz.org
o www.healthopedia.com/alzheimers-disease
• Apple Month (US National)
o "National Apple Month is a restricted-fund (financially self-supporting) program of the U.S. Apple Association. Originally founded in 1904 as National Apple Week, it was expanded in 1996 to a three-month promotional window from September through November." Source: www.usapple.org
• Child Safety and Protection Month
o www.nncc.org/Health/only.prevent.acc.html
• Christmas Seals Month
o Story of the History of Christmas Seals: www.lung.ca/seals
• Diabetes Month (National, US)
o American Diabetes Association Web site: www.diabetes.org
• Drum Month (International)
o November is International Drum Month
o Websites: www.playdrums.com or www.amc-music.com/news/pressreleases/IDM.htm
• Epilepsy Month (National, US)
o Epilepsy Foundation Web site: www.epilepsyfoundation.org
• Hospice Month (National, US)
o National Hospice and Palliative Care Organization Web site: www.nhpco.org
First Week of November
• Diabetes Education Week (US National)
o American Diabetes Association Web site: www.diabetes.org
• Health Information and Technology Week (US National)
o Source: American Health Information Management Association Web site: www.ahima.org/hitweek/
• Medical Staff Services Week (US National)
o Source: National Association Medical Staff Services Web site: www.namss.org
Second Week of November
• Radiologic Technology Week (US National)
o Source: American Society of Radiologic Technologists Web site: www.asrt.org/content/eventsandconferences/nrtw.aspx
• World Kindness Week
o World Kindness Day is always November 13th
o Source: www.actsofkindness.org/people/days.asp
Third Week of November
• American Education Week (Observed the full week prior to Thanksgiving.)
o National Education Association Web site: www.nea.org/aew
• Bladder Health Week
• Lung Cancer Awareness Week
Fourth Week of November
• Adoption Week (National, US) - Observed Thanksgiving Week
o November is Adoption Awareness Month (National) and National Adoption Day is celebrated every year on the Saturday before Thanksgiving.
 For information and The History of National Adoption Month, see the North American Council for Adoption Website: www.adoptioncouncil.org.
 National Adoption Day Web site: www.nationaladoptionday.org
• Bible Week (National, US)
o Celebrated each year from Sunday to Sunday of Thanksgiving week. For more information, see: www.nationalbible.org
• Family Caregivers Week (National, US)
o Observed Thanksgiving Week
• Family Week (National, US)
o Observed Thanksgiving Week - see National Family Week Web site: www.nationalfamilyweek.org
• Native-American Heritage Month (American Indian Heritage Month)

Friday, October 30, 2009

Relationships: as taught to us by Disney


Thursday, October 29, 2009

100 Guidelines for Conquering the World


World domination is everyone's dream. It's not a bad job really. It pays well, there are all sorts of perks and you can set your own hours.

However, every Evil Villain I've read about in books or seen in movies invariably gets overthrown and destroyed in the end. I've noticed that no matter whether they are barbarian lords, deranged wizards, mad scientists or alien invaders, they always seem to make the same basic mistakes every single time.

Therefore, I have created these guidelines for conquering the world:

1. My Legions of Terror will have helmets with clear Plexiglass visors, not face-concealing ones.

2. My ventilation ducts will be too small to crawl through.

3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

4. Shooting is not too good for my enemies.

5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.

6. I will not gloat over my enemies' predicament before killing them.

7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

8. After I kidnap the hot girlfriend of the hero, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.

9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labeled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labeled as such.

10. I will not interrogate my enemies in the inner sanctum - a small hotel well outside my borders will work just as well.

11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

13. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.

14. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.

15. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.

16. I will never utter the sentence "But before I kill you, there's just one thing I want to know."

17. When I employ people as advisors, I will occasionally listen to their advice.

18. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.

19. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.

20. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.

21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

22. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.

23. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.

24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)

25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.

26. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bed chamber.

27. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.

28. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.

29. I will dress in bright and cheery colors, and so throw my enemies into confusion.

30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be pre-emptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

31. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.

32. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.

33. I will never employ the use of a major weapon that takes time to charge up before firing and utterly destroying the rebel base. Instead I will use weapons that can do the same thing with a single push of a button.

34. I will not turn into a snake. It never helps.

35. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.

36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.

37. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.

38. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.

39. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.

40. I will be neither chivalrous nor sporting. If I have an unstoppable super-weapon, I will use it as early and as often as possible instead of keeping it in reserve.
41. Once my power is secure, I will destroy all those pesky time-travel devices.

42. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.

43. I will maintain a healthy amount of skepticism when I capture the hot rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let him in on my plans.

44. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.

45. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.

46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and shoot the advisor.

47. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.

48. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.

49. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.

50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh Powerbooks.

51. If one of my dungeon guards begins expressing concern over the conditions in the hot friend of the hero's cell, I will immediately transfer him to a less people-oriented position.

52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.

53. If the hot friends of the hero that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.

54. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.

55. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

57. Before employing any captured artefacts or machinery, I will carefully read the owner's manual.

58. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.

59. I will never build a sentient computer smarter than I am.

60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.

61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.

62. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a fire fight.

63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.

64. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.

65. If I must have computer systems with publicly available terminals, the maps they display of my complex will have a room clearly marked as the Main
Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

66. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

67. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.

68. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.

69. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.

70. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.

71. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.

72. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable super-weapon on them.

73. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.

74. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.

75. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.

76. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)

77. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.

78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

79. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.

80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

81. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.

82. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.

83. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.

84. I will not have captives of one sex guarded by members of the opposite sex.

85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."

86. I will make sure that my doomsday device is up to code and properly grounded.

87. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.

88. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.

89. After I capture the hero's super-weapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

90. I will not design my Main Control Room so that every workstation is facing away from the door.

91. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.

92. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say that his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)

93. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.

94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.

95. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cell-mate tells the guard its an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.

96. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.

97. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.

98. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.

99. Any data file of crucial importance will be padded to 1.45Mb in size.

100. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.

Thanks to Paul at CIFI.com who wrote this – check out his awesome website!!